Our interface design approach for Unity is based on four core tenets:

We're on brand and we look good
Your interface should look like your app and should compliment the design

Traditional design patterns lead the way
Aspects such as composition, hierarchy, typography. These elements are core to good design and we bring that knowledge to Unity.

Programming knowledge
We get component based objects. While we probably can't write a c# script which creates dynamic buttons based on a player inventory, we can add common components like a particle effect and button interactions/animations.

We Test
It's the only way to know if an interface is intuitive. Using scenarios, heat maps, and real humans. We test qualitatively and quantitatively to ensure objectively that our design works as it should.

For more examples of work that we have created, please enter your email below.

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